Christian
Christian

6 Retrospective Games (Scrum) for Successful Teams

You want to play some really good Scrum Retrospective games? Then you’ve come to the right place. Because we will present right here and in many other posts effective agile Scrum retrospective games and ideas (See post: The 15 best retrospective games ).

Before we start with our 6 Scrum Retrospective games, what actually makes good retro games? In our view, good retrospective ideas have 5 characteristics:

  • Interactive: Really good Scrum Retrospective games are characterized by the fact that each participant must think or become active in order for the game to be successful. It is even better if every team member speaks at least once. This is especially true for Scrum Retrospective games in the Check-In of the Retro (i.e., Icebreaker), because the rule of thumb says: If you don’t say anything in the Check-In during an Icebreaker, you won’t say anything in the entire Retro.
  • Teamwork: Good agile Scrum retrospective games strengthen team spirit. Two simple mechanisms can help - especially in the check-in, the icebreaker of the retro. Either they help team members get to know each other better (privately), thus indirectly strengthening psychological safety in the team (see article: Psychological Safety in Agile Teams ). Or the retrospective methods and games let the team master a small challenge together - this also naturally promotes team spirit.
  • Positive: In the everyday life of an agile team, there are often enough occasions for stress. For this very reason, the retrospective as a protected space should consciously break out of this pattern. It should basically have the goal of creating a positive mood among team members. This can be achieved, for example, with an icebreaker or a check-in and check-out that puts a smile on team members’ faces. Of course, this does not mean that critical topics should not be addressed; on the contrary, only if successful action items are developed can the good mood be sustainable (See post: 8 Tips for Successful Action Items in Retros ).
  • Adequate: Scrum retrospective games and ideas should be adapted to the maturity level and the current mood of the team. For example, the particularly creative or metaphorical games are more suitable for teams that have already completed many retros (i.e., tend to have a higher maturity level; see post: 7 tips when the team doesn’t want to do retros anymore ). In addition, a retrospective game, in which the aim sometimes is to make team members laugh, is of course a bad fit if something negative is currently depressing the mood, such as layoffs. 
  • Transition (Optional): Whether the retrospective game is used at the beginning, middle, or end of the retro: It is more professional if it has a concrete reference to the step before and/or after. For example, check-ins or icebreakers are often suitable to get a first feeling for the last agile Scrum Sprint before going into a deeper reflection.

Of course, these properties are not mandatory. But they help to choose the right retrospective check-ins or icebreakers. Okay, that’s enough. The headline promised you - here are the 6 agile Scrum retrospective games for agile teams:

  1. Our sprint as a cat
  2. The die is cast
  3. The Emoji Retrospective
  4. Team Health Check Radar
  5. Born to lie
  6. The Mad Sad Glad Retro

New Retrospective Games & Ideas

Retrospective Games Scrum

Game 1: Our sprint as a cat 😼

1. Retro game on online whiteboard

1. Retro game on online whiteboard

Duration: 30-60 minutes | Goal: Fun, reflection of the last Scrum Sprint

The basic idea: This is a classic icebreaker retrospective game for the check-in: It's about capturing the mood regarding the last sprint. The best way to do this is through pictures. In this case, the question is which cat best summarizes the last sprint.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: In front of you on the Echometer whiteboard are some pictures of some cats. Instinctively, which one best fits the last sprint? The reasons for choosing a picture are relatively unimportant.
  2. Everyone chooses a picture by creating a sticky on the whiteboard by double-clicking. 
  3. Now everyone briefly explains in one or two sentences why they chose the respective picture. The decision does not have to be "logical" - it is about capturing the emotional state and creating a good atmosphere for discussion. 
  4. The respective check-in of the team members is neither evaluated nor commented on - laughing is of course allowed. At most, something interesting is written down to be used again in the later part of the retrospective.
  5. Now we continue with the next phase of the retrospective, the "Data Gathering" (To the article: 5 Phases of a Retro are not enough). Alternatively, you can (for example in the Echometer Tool) also look together at the measures of the last retrospective.

Retrospective Games Scrum

Game 2: The die is cast 🎲

2. Agile Retro game on online whiteboard

2. Agile Retro game on online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit

The basic idea: This game also serves especially as an icebreaker, with which you can create a good atmosphere for discussion or a few laughs. After a dice has been rolled, team members are asked interesting questions to get to know them better.

Detailed facilitation instructions

You can see the basic idea of this retrospective game well on the online whiteboard above, including some examples: 

  1. First, explain the instruction: You will now roll two dice once for each team member. Depending on the number that comes up, you ask the respective team member one of the numbered questions.
  2. To roll the dice, you can simply open the linked, free online dice game. This has two artificial dice. Optionally, you can of course also use real dice.
  3. Either you define in advance an order in which team members are called upon. Or the dice are rolled first, the question is read out - and then the respective team member can decide who should answer this question.
  4. Theoretically you can of course play 2 rounds of it.
  5. Optional: A small riddle for the team: Which of the questions on the whiteboard above will never come up? 

Retrospective Games Scrum

Game 3: The Emoji Retrospective 🤩

2. Agile Retro game on online whiteboard

2. Agile Retro game on online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit

The basic idea: This is a so-called Emoji Retro: Based on the emojis and the questions mentioned, each team member reflects on the last sprint on the online whiteboard. In this case, we find 4 different emojis, whose facial expressions say more than a thousand words.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: Based on the emojis and the associated questions, each team member reflects on the last Scrum sprint.
    1. What was great?
    2. What was confusing?
    3. What was exhausting?
    4. What was interesting?
  2. Ideally, the feedback is initially collected individually and anonymously on the whiteboard (for example in Echometer). You can use the timer and set it to 3 minutes, for example, so that this part does not take too long. By the way: With Echometer, this part, the "Data Gathering" can also happen asynchronously before the retro in the form of a digital survey.
  3. In the next step, each team member individually presents the results and the further phases of the retrospective are continued: Topics are discussed, prioritized with the help of a vote and measures are derived (To the article: 5 phases of a retrospective). The Echometer Retro Tool can help you with all of this.

Recommendations from our Retro Tool Idea collection

Within our agile retrospective and health check tool Echometer we have a lot of Scrum retrospective games and ideas (See website: Comparing the 6 best retrospective tools ). 

That’s why we’ve added 3 more agile Scrum retrospective games and methods that go in a slightly different direction. Like our team health check or the classic and simple “Mad, Sad, Glad” retrospective method. Have fun trying them out!

Retrospective Games Scrum

Remote Retrospective Game 4: The Team Health Check 📈

12. Retro game on whiteboard (Scrum Retro Game ideas)

12. Retro game on whiteboard (Scrum Retro Game ideas)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes

The basic idea: Why don't you do a health check in your team's retrospective? It can be fun, depending on what you ask. Everyone simply indicates (for example, in the Echometer tool) how they rate a particular topic on a scale of 1 to 7!

Detailed facilitation instructions

  1. You select a series of statements about behaviors that you think the team could improve (see below, second toggle). These are e.g. the things that are asked in the Spotify Health Check. 
  2. Of course, you can change these questions and make some of them funnier or more creative.
  3. Everyone indicates how much they agree with these statements on the Echometer scale from 1 to 7. 
  4. The results are shown in the graphic. Now everyone is asked to explain the results:
    "How do you explain the highest approval from your personal point of view? And the lowest voting?"
  5. When you have gone through all the points of the health check and you have discussed them, you continue with the typical 5 phases of an agile retrospective. 
  6. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  9. Measures: Name a specific person who is responsible for this measure. I recommend not to record more than 3 measures - focus on quality instead of quantity (more about this in our post 7 tips for good measures).

List of appropriate statements

  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working suits us perfectly.
  3. We get things done really quickly. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work early with stakeholders to get feedback as quickly as possible.

  6. Every member of the development team participates appropriately in the sprint plannings. 
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We appreciate it when someone shows courage.
  9. Respect: We value each other's ideas, even if we disagree.
  10. Commitment: Every team member strives to keep promises.
  11. Focus: We don't let ourselves be distracted from pursuing the sprint goal.
  12. Openness: We are open to constructive feedback and can grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

Agile Scrum Retrospective Games

Remote Retrospective Game 5: Born to lie 🙂

1. Retro game on online whiteboard

1. Retro game on online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams

The basic idea: Everyone on the team marks two locations on a map of the world - and explains why they were born there. The person was really born in one of the places. The other place is a lie.

Detailed facilitation instructions

  1. Each team member marks the place where they were born and another place for themselves (if necessary on a digital whiteboard, see above). 
  2. Timebox 5 minutes: Then the team member thinks of an explanation for both places why they were born there.

    For example, Julia Rodriguez could say the following:
    A) As you all know, I was born just around the corner in New York. That's why I work here and visit my family every weekend.
    B) As you all know, my last name is Rodriguez. I'm actually from Mexico, where I was born 39 years ago. My family moved to the U.S. shortly after my birthday because my father started working here.
    Both sound logical - which fact is true?

  3. 1 minute timebox per person: The explanation for the two places is given one after the other. After one person has told the truth and a lie, everyone on the team guesses which place is the real birthplace.
  4. In the end, you can delete the "lies" from the map - and you have a nice map with the team's places of origin, which you might even be able to save on your shared team page.
Agile Scrum Retrospective Games

Agile Scrum Retrospective Games

The "Mad Sad Glad" retrospective method is one of the classics of retrospective methods. Three emotions are mentioned, which help to analyze the last sprint. This retrospective idea does not take place on an Echometer whiteboard, but on an Echometer retro board with 3 columns (see article: 6 Retrospective Boards in comparison).

  • Mad: What made you angry?
  • Sad: What made you sad?
  • Glad: What made you happy?

So, we are done with the introduction of the 6 Scrum Retrospective Games. But is that all? No, it isn’t.

More Retrospective Ideas & Games

As mentioned, we have many more agile retrospective games (Scrum) and ideas both on our website and within our Echometer tool. 

If you’re particularly interested in Scrum Retrospective games, be sure to check out our post with the 15 best games (See article: The 15 best Retrospective games ).

Post: 15 Best Retrospective Games

Frequently, the right questions are crucial for the quality of a retrospective. That’s why we’ve also created a detailed post with classic, new and creative retrospective questions. These focus in particular on the second phase of the retrospective, “Collecting Data”, not on the check-in or icebreaker or the check-out (To the article: 54 fun retrospective ideas for beginners & professionals ).

Last but not least, I would like to point out that you can usually find the mentioned agile Scrum retrospective games in our Retrospective and Health Check Tool Echometer. Some of them are listed as whiteboard templates, others as retrospective boards (i.e. a retrospective board is used). You can access our tool right here without logging:

Retrospective Games Scrum: Conclusion

Fun in agile Scrum retrospectives and icebreakers is good and useful and hopefully this post has given you some inspiration… But to improve Scrum Sprints process-wise sustainably, “fun” is not enough.

If I may give you, as the person responsible for your team, one more recommendation: take your time in your Sprint Retro to derive good action items (post: 8 Tips for Great Action Items in Retros ). Good action items are a better remedy against “retro fatigue” than retros that are only about fun.

A good retrospective tool will not only help you have fun in agile retrospectives. It will also help you timebox well and derive the right action items. If you’re still looking for such a tool, check out our post: Comparing the 7 best retrospective tools .

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