Christian
Christian

20 Best Online Retrospective Games (Fun Guaranteed!)

Have you ever heard of this: Retrospective fatigue ? In hundreds of interviews we conducted with Scrum Masters, Agile Coaches and other practitioners, Retro Fatigue was a very frequently mentioned challenge.

An obvious solution to retro fatigue: add a variety of online retrospective games!

In addition to online retrospective games, there are of course some other important measures, as I explain in this article:  7 tips against retro fatigue . Variety in the retro and playful elements are definitely an important component! 

This is where our list of the best retro games comes into play: Free Retrospective Play for Remote Teams . Alternatively, by the way, this article is also recommended: 54 Retro ideas for beginners and professionals .

We are presenting you online retrospective games that have three goals:

  • 🤝 Get to know each other: The best retrospective games online to get to know each other as a team 
  • 💭 Reflection on the work: The best retrospective games online to reflect on the last sprint/weeks 
  • 🏃 Warm up: The best retrospective check-in games online to set the stage for the rest of retro (or just to do the retrospective warm up online)

Let’s jump straight into the best online retrospective games! We will start with the best games to get to know each other.


🤝 Get to Know Each Other

Get to know team members better | Scrum Retrospective Games Online

It doesn’t matter whether it’s a young, new, large or small team: one of the goals of retrospectives is to get to know the team in a new way and to leave everyday work behind.

This is one of the reasons why there are retrospective games. They can have different foci that might help to do a retrospective warm up online or maybe even a check-out towards the end of a retro - let’s have a look!

Retrospective Games for New Teams | 1

Travel Truth & Lie 🌎

Retro game #1 on the online whiteboard

Retro game #1 on the online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams

Everyone on the team marks two places on a map of the world - and explains when and how they traveled there. At least one of the two trips is a lie.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. Each team member marks 2 locations and comes up with a travel story for them (only one is real).

    For example, Julia Rodriguez could say the following:
    1. As you all know, I was born just around the corner in New York. That's why I ended up working here and visiting my family every weekend.
    2. As you all know, my family name is Rodriguez. I'm actually from Mexico City, where I was born 39 years ago. My family moved to the US shortly after my third birthday because my father started working here.

    Both sound logical - which fact is true?

    Timebox suggestion: 3 minutes.

  2. In turn per person: The explanation for the two trips is given one after the other. After a person has told the truth and a lie, everyone on the team guesses which travel story is true.

    Timebox suggestion: 2 minutes per person.

  3. At the end, you can delete the "lies" from the map - and you have a beautiful map with the team's real travel stories, which you can even save on your shared team page.

Retrospective Game Online | 2

Retro game #2 on the online whiteboard

Retro game #2 on the online whiteboard

Duration: 5-15 minutes | Aim: Getting to know each other

Everyone shares a picture according to a specific motto. Typically popular mottos:

  • Last vacation
  • Last weekend
  • My desk
  • The most interesting object in my apartment
  • My view from the window

Optionally, you can guess who uploaded which picture. Or vote on which picture is the most interesting.

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Game Online | 3

A Pet for Our Team 🙉

Retro game #3 on the online whiteboard

Retro game #3 on the online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit

If your team had a pet, what would it be (see pictures)? What name would you give it?

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. The team can look at six different pets on a digital whiteboard. A picture and a few facts about the animal are given (if necessary, download the picture or open it in Echometer).
  2. Time frame 5-10 minutes: Based on this information, the team should now choose one of these animals as its pet. Which animal best suits our team spirit, our way of working, etc.? Is it more important to us that it is an intelligent animal, or that it is fun to play with?
  3. What you can add: The team can decide for themselves how to approach this decision. Do you want a democratic vote? Does everyone first collect clear arguments for why they would choose a particular animal? Should only the two people who have the relevant skills decide: those who already have pets?
  4. [Optional step] Time frame 5 minutes: Of course, the team can also give the pet a nice name that perfectly matches its wonderful character.
  5. Depending on the intensity of the discussions, you can also save a picture of the pet with the name on your shared team page. Wow, now you have a mascot!

Sprint Retrospective Games Online | 4

Fun Fact 😅

Online Whiteboard Game #4 (Sprint Retrospective Games Online)

Online Whiteboard Game #4 (Sprint Retrospective Games Online)

Duration: 5-15 minutes | Goal: getting to know each other, check-in

Everyone tells an interesting, funny or entertaining fact about themselves, which is based on a few points of inspiration (e.g. "When I was in school...", "My favorite animal is not a dog, a cat or the other obvious options, but...") or is mentioned independently.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. You open the Retro Board linked above or take a screenshot and import it into your retrospective tool. 
  2. Time frame 2 minutes: Everyone writes a hidden note with an entertaining fact about themselves that, in the best case, no one on the team knew before.
  3. One team member after the other shares the fact about themselves.
  4. Optional: The team can react via the reactions in the upper right corner of the Echometer tool to provide initial reactions.
  5. Optional: You can vote on who had the most creative fun fact or the most entertaining way to share it. To vote, you can use the voting function or simply create small dots/circles that can be dragged & dropped by the team to their respective favorite.

Retrospective Games Agile | 5

The Reset 💽

Retro game #5 on the online whiteboard

Retro game #5 on the online whiteboard

Duration: 15-60 minutes | Goal: Reflecting on teamwork

Imagine you are making a fresh start as a team. Everything could be designed differently, including your personal skills. What would the new "We" look like?

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. The instructions: Someone pressed the "Reset" button. You don't have any more meetings. The colleagues don't know each other. Everything has to be set up again. What is the most important thing you would do differently?

    Time frame 5 - 15 minutes: You present the following catalog of questions. You are free to have the team members select and answer one of these questions - or to have them answer all of them (which would probably fill a complete retrospective).
    1. If we're starting over, who on our team would you like to get to know better? Who have you unfortunately had relatively little to do with so far?
    2. What types of projects, technologies, or other things do you think the team should forgo or avoid?
    3. What would you change about the organization of the team? Which meetings should not take place as often or not at all?
    4. You personally can learn a new skill and take on a new role. Which skill or role would that be?
  2. Time frame 10 - 30 minutes: Everyone exchanges their answers to the questions. What things came to your mind during this thought experiment?
  3. Consider whether you want to include the results of the questions in the voting or prioritization at the end of the retrospective. Should we define a measure based on the discussions?

Retrospective Game Online | 6

Sorting It Out 📐

Retro game #6 on the online whiteboard

Retro game #6 on the online whiteboard

Duration: 5-15 minutes | Aim: getting to know each other, warming up

The team must find out some (partly) numerical facts about themselves as quickly as possible (e.g. age, distance to the moderator) - and then sort themselves according to this number. Pro level: This happens without speaking.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. As a moderator, you choose whether to ask for one or more things that the participants need to find out as quickly as possible.
    1. Here are some possible categories: age, height, distance to the moderator, distance to your headquarters, years of experience, first letter of first/last name (in this case, you sort by ABC).
  2. You decide whether the team has to sort itself verbally or non-verbally (e.g. only in writing or perhaps even via the video camera) according to these numbers/letters.
  3. The instructions are passed on to the team:
    Your task is to sort yourselves as quickly as possible according to your {age, etc.}. You have to do this by writing your name on the board on a sticky note and then sorting it: the lowest number on the left, the highest number on the right. 
  4. At the end, you say how much time the team took and perhaps share in which area (age, height, etc.) they were the fastest. Interesting, why did the team know the height of the members so quickly?

Retrospective Game Online | Bonus

Chicken Shoot With Balloons 🎈

Bonus retro game in Echometer (#7)

Bonus retro game in Echometer (#7)

Duration: 1-5 minutes | Goal: Fun at the end of the retro

We have built a little bonus game into our Echometer Retro Tool: Do you know the game "Moorhuhn Jagd"? Our game works on the same principle, only with hot air balloons: Who in the team hits the most? 

Detailed facilitation instructions

The screenshot above gives a little insight into how the game works.

In Echometer, a retro starts on the intro screen. There, small balloons also fly along the horizon in the background. What you need to know now: As soon as any team member who is in the Remote Retro Online clicks or shoots down the balloon, the game is activated.

  1. Now every team member sees balloons flying back and forth at different speeds in the background of the retro closing screen. The goal is to hit as many of them as possible. 
  2. We recommend that you, as the moderator, set a timer of 1 to 2 minutes as soon as the team starts.
  3. The winner(s) can be identified by the counter in the top left corner. There, the three people with the most hits are visible. People with fewer points are currently not visible. 

The aim of the game is simply to look forward to this little game at the end of the retro. On the other hand, you should of course leave the retro with a laugh if possible. 

By the way: You don't have to actively promote the game, of course. You can also just wait until one of the team members accidentally clicks on the balloon and the game starts.


💭 Reflection on the work

Reflecting on the last sprint | Scrum Retrospective Games Online

Next round! By the time you’re through with these games, you should have gotten to know each other quite well as a team.

The following online retrospective games focus more on reflecting on the last sprint or the last few weeks (depending on whether you are organized in Scrum or other agile frameworks).

One thing I would like to add at this point: Regular 1-on-1 meetings or coaching sessions with your colleagues can (especially when combined with retrospectives) have a decisive effect on your team performance. And they can even be data-driven! If you are interested in this topic, take a look here: Here you will find 129 one-to-one meeting (or appraisal interview) questions and Here are the 3 best one-on-one meeting tools in comparison .

Retrospective Games Scrum | 8

A Letter to My Former Self 💌

Online Whiteboard Spiel #8 (Retrospektive Spiele Ideen)

Online Whiteboard Spiel #8 (Retrospektive Spiele Ideen)

Duration: 15-20 minutes | Objective: To reflect on the findings from the last sprint

What did we learn in the sprint? What would I have liked to have known beforehand? With the letter to myself before the sprint (or alternatively the "Me, before this year") you can perfectly reflect on exactly these questions together as a game in the retrospective.

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Games Scrum | 9

2 Truths and a Lie About This Sprint 🤔

Online Whiteboard Spiel #9 (Retrospektive Spiele Ideen)

Online Whiteboard Spiel #9 (Retrospektive Spiele Ideen)

Duration: 15-20 minutes | Goal: Reflect on the last sprint

What did we achieve in the sprint, and what maybe didn't we? With this online retrospective game you can find out whether everyone has a similar level of knowledge about the sprint and can catch the lies!

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Games Scrum | 10

Failing Forward 🐛

Online Whiteboard Game #10 (Retrospective Game Ideas)

Online Whiteboard Game #10 (Retrospective Game Ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint

There are so many typical mistakes made by agile teams. Why don't we just actively go through these mistakes and consider which ones apply to us? Where are we making the same mistakes that other teams have already made? Let's fail forward!

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. A list of typical mistakes made by agile teams is presented (see screenshot above or the toggle below).
  2. 4 minute time window: Each team member reads through the typical mistakes of agile teams.
  3. 4 minute time window: If team members are reminded of their own team, they write a short anonymous note in this place, explaining why they think so.
    From now on, the typical 5 phases of an agile retrospective are gone through. 
  4. Explain thoughts: After everyone is finished with this part, everyone shares their thoughts (and notes) in turn. No discussion takes place at this time.
  5. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  6. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  7. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - concentrate on quality rather than quantity (more on this in our article 7 Tips for Good Measures).

List of common mistakes of agile teams

  • No error culture
  • Zombie Scrum: Agile working without knowing why
  • The fallacy "We know what we need to develop."
  • Too little room for informal communication
  • Using the wrong framework
  • Wrong understanding of (Scrum) roles
  • Lack of autonomy
  • Lack of trust
  • Insufficient testing
  • Lack of good estimation
  • Ignoring customer feedback
  • Lack of adequate planning
  • Too many young developers
  • Ignoring agile values
  • Lack of Product Owner involvement
  • No retrospectives
  • Incoherent team structure
  • Other departments do not involve the product
  • Fear of failure
  • The organization is not optimized for a fast build-test-learn culture
  • Missing (product) vision
  • Poor integration of team members
  • No sprint demo
  • Team not cross-functional (silos)
  • Lack of communication
  • Lack of discipline regarding agile processes
  • The team does not take responsibility for its own performance
  • Wrong Tech Stack
  • Team is not adequately staffed
  • No reasonable documentation
  • Loss of control at management level leads to micromanagement

Iteration Retrospective Games | 11

The Retrospective Riddle 🕵🏻‍♂️

Online Whiteboard Game #11 (Retrospective Game Ideas)

Online Whiteboard Game #11 (Retrospective Game Ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint

A wise wizard has 3 secret, magical questions. Answering these questions would greatly help your team grow as a team. But to learn these questions, the team must first solve 3 puzzles.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. You give an overview of the agenda for today's retrospective. 
  2. 3 minute time frame: The first puzzle is presented (see whiteboard above or the next toggle below). The team must solve it as quickly as possible. If the team is faster than 2 minutes, the remaining time will be credited to the time to solve the next puzzle. 
  3. 5 minute time frame: The first magical question (a creative retrospective question, see below) from our magician is asked.
  4. 20 minute time frame: Repeat steps 2 and 3 with the second and third puzzles, possibly with the remaining time from the last round. 
  5. Choose one of the retro questions from the repertoire. Here are some suggestions for magical questions that the magician could ask:
    1. When I think about my team, what am I not hearing that should be heard?
    2. What are you grateful for when you think about the last few weeks?
    3. What would James Bond do if he had the challenges we face?
    4. Imagine we didn't reach our team goal. What would be the reason we didn't reach it?
  6. From now on, you will continue with the typical 5 phases of an agile retrospective. 
  7. Explain thoughts: After everyone is done answering the last magical question, the thoughts (and notes) of each person are shared. There is no discussion at this point.
  8. Prioritization: Each team member has 3 digital points to vote. Now put the points where you think there is still room for improvement.
  9. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  10. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our article 7 tips for good measures).
 

List of puzzles to choose from.

  1. You want to cook an egg in two minutes. If you only have a three-minute timer (hourglass), a four-minute timer, and a five-minute timer, how can you cook the egg for exactly two minutes?
    1. Answer: As soon as the water boils, start the three-minute timer and the five-minute timer. When the three-minute timer expires, put the egg in the boiling water. When the five-minute timer expires, two minutes have passed and it's time to take the egg out of the water. You don't need the four-minute timer for this puzzle.
  2. Two fathers and two sons went fishing one day. They were there all day and only caught 3 fish. One father said that's enough for all of us, we'll each take one. How is that possible?
    1. Answer: There's the father, his son, and that son's son. That makes 2 fathers and 2 sons, so 3 in total!
  3. Attention, only works in English: Forward I am heavy, but backward I am not. What am I? Translation: Forward I am heavy, but backward I am not. What am I?
    1. The word "Ton" in English.
  4. Attention, only works in English: Which of the following words don't belong in the group and why? CORSET, COSTER, SECTOR, ESCORT, COURTS 
    1. Courts. All the others are anagrams of each other.
  5. A woman shoots her husband. Then she holds him underwater for 5 minutes. Finally, she hangs him. But 5 minutes later, the two of them go out together and enjoy a nice dinner together. How can that be?
    1. Answer: The woman is a photographer. She took a picture of her husband, developed it, and hung it up to dry.
  6. Attention, only works in English and by reading aloud: There are 30 cows in a field, and 28 chickens. How many didn't?
    1. Listen carefully: 30 cows, and twenty-eight chickens. Say EIGHT and ATE (eaten). It sounds identical. So it means 20 cows ate chickens. 30-20=10, so 10 cows didn't eat chickens.
  7. Sometimes I am born in silence, other times not. I am unseen, but I make myself known. Over time, I disappear without a trace. I don't harm anyone, but I am unpopular with everyone. And what am I?
    1. Answer: A fart.
  8. Attention, only works in English: I am six letters. If you take one away, I am twelve. And what am I?
    1. The word "Dozens".
  9. What kind of music do rabbits listen to? 
    1. Fun answer: Hip-hop.

Fun Free Retrospective Games for Remote Teams | 12

Your Version of the Story 🧑🏾‍🏫

Online Whiteboard Game #12 (Project Retrospective Games)

Online Whiteboard Game #12 (Project Retrospective Games)

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games

The typical sprint has its ups and downs. Similar to a good dramatic story by Shakespeare. Let's write a dramatic story from our last sprint - who was the hero, when was the turning point, etc.?

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. You give an overview of the agenda for today's retrospective. 
  2. The retrospective board with the curve of a typical drama is shared. It also contains the typical sentence beginnings that you would find in this phase of a story.
  3. 10-minute time slot: Now each team member can get creative by completing the sentences or inventing their own sentences: "Once upon a time, long ago...".
  4. Ideally, everyone has given their feedback on every part of the curve. One after the other, each team member shares their version of the story by sharing their sentences.
    From now on, you will continue with the typical 5 phases of an agile retrospective. 
  5. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  6. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  7. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  8. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our post 7 tips for good measures).

Retrospective Game Online | 13

Finish the Sentence… 🔚

Retro game #13 on the online whiteboard

Retro game #13 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games

Sometimes it's easier to say something out loud after someone else has created the right atmosphere for it. That's the idea behind this retrospective game: complete a few quirky, funny, creative sentences from others that make it easy for you to reflect on the past few weeks in an entertaining way.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. 10-minute timeframe, following instruction:
    "On this board you will find the beginning of many sentences. Some of them may sound a little strange. But just take them as they are and try to complete some (or all) of the sentences by thinking about the last few weeks or the last sprint."
    From now on, you will continue with the typical 5 phases of an agile retrospective. 
  2. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  3. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  4. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  5. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our post 7 tips for good measures).

Scrum Master Retrospective Games | 14

”Thumbs Down” 👎

Retro game #14 on the online whiteboard

Retro game #14 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on teamwork

Should we improve this or that? Thumbs up or thumbs down? There are some areas of teamwork that are usually in need of improvement. Let's review these interactively by collecting "thumbs down" to see which area we are doing the worst in.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. The following introduces the team to a few rough areas that are very important for successful teamwork (of course, you don't have to adopt all of them and can of course add other topics):
    1. Work environment, meetings, trust, productivity, commitment, courage, focus, autonomy, goal setting, respect, work-life balance, communication, decisions, roles
  2. Instruction:
    "Many of these areas are quite broad - on purpose. Just interpret them however you like. Please give feedback by reacting with a "thumbs down" in the Echometer tool. Just click on the emoji in the upper right corner."
    Let the team click a few times to get to know the tool.
  3. Instruction:
    "You will notice that the faces on the right side of the screen change and become more negative the more you click. This is our way of measuring. It will help us evaluate these areas."
  4. Gradually show the team the different areas on the digital Echometer board. For each area, the team can click between zero and 2 times (if there are more than 6 team members) or 3 times. Note the number that our "measuring device" shows after the vote (directly next to the respective area).
  5. After each vote, team members can explain why they clicked X number of times. Team members are always asked to name specific situations or examples to explain their choice.
  6. Nobody gives a "thumbs down"? That's great! Write this down and let the team members explain why they are satisfied with this area.
    From now on, continue with the typical 5 phases of an agile retrospective. 
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  9. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - concentrate on quality rather than quantity (more on this in our post 7 tips for good measures).

At this point, a quick note: If you don’t know where to start with all these ideas and games for retrospectives, check out the following video. There, our co-founder and psychologist Christian develops a ranking of the best retrospective templates - a top 10, in which there are big differences.

Play

Scrum Master Retrospective Games | 15

A Team Health Check 🩺

Retro Game #15 Health Check (based on: Spotify Health Check)

Retro Game #15 Health Check (based on: Spotify Health Check)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes

Why don't you do a health check in your team's retrospective? That can be fun, depending on what you ask. Everyone simply indicates (for example, in the Echometer Tool) how they rate a particular topic on a scale of 1 to 7!

Detailed facilitation instructions

  1. You select a series of statements about behaviors that you think the team could improve (see below, second toggle). These are, for example, the things that are asked in the Spotify Health Check. 
  2. Of course, you can modify these questions and make some of them more fun or creative.
  3. Everyone indicates how much they agree with these statements on the Echometer scale from 1 to 7. 
  4. The results are displayed in the graphic. Now everyone is asked to explain the results:
    "From your personal perspective, how do you explain the highest approval? And the lowest voting?"
  5. Once you've gone through all the points of the Health Check and discussed them, continue with the typical 5 phases of an agile retrospective. 
  6. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down a measure? 
  9. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - concentrate on quality rather than quantity (more on this in our post 7 tips for good measures).

List of exemplary statements for a Team Health Check

  1. We deliver great results! We are proud of them and our stakeholders are very happy.
  2. Our way of working fits us perfectly.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work with stakeholders early on to get feedback as quickly as possible.

  6. Every member of the development team is appropriately involved in the sprint plannings. 
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We appreciate it when someone shows courage.
  9. Respect: We value each other's ideas, even if we disagree.
  10. Commitment: Every team member strives to keep promises.
  11. Focus: We don't get distracted from pursuing the sprint goal.
  12. Openness: We are open to constructive feedback and can grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

🏃 Warm Up

Check-Ins, Icebreakers & Warm-Ups | Scrum Retrospective Games Online

Let’s continue with check-in games, which are particularly suitable for the beginning of retrospectives. This is the phase of the retrospective where most games are played.

The following exercises are rather short. Of course, you can also change them flexibly and adapt them to your context, making them even shorter or longer. I even recommend that!

Interesting retrospective games | 15

Time for Emojis 🤩

Retro game #15 on the online whiteboard

Retro game #15 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

Everyone chooses an emoji that describes their mood regarding the last sprint. In addition, in a matrix, you indicate the subjective degree of "autonomy" and "sense of achievement" in the last sprint.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. You open the whiteboard and give the simple instructions.
  2. 20 seconds per person: After everyone has selected an emoji and put their name on it, they explain why they chose that particular emoji.
  3. The next optional step is to duplicate the respective note and drag it a little further down: In a matrix with the variables "autonomy" and "sense of achievement", where would you place yourself? How independent did you feel, how often did you feel like you had achieved something? This will hopefully make it clearer why certain emojis were chosen
  4. Of course, you can also think about changing the naming of these two axes or variables.
  5. 30 second time slot per person: Everyone briefly explains their choice.

Retrospective Game Online | 16

Retrospective games for distributed teams: Sprint Animals 🐷

Retro game #16 on the online whiteboard

Retro game #16 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint were one of these animal faces, which one would it be? Have the team choose from the given pictures and justify their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

  1. You give the instructions.
  2. Everyone creates a slip of paper with their name on it (you can also prepare these or create them automatically in the Echometer tool). Now everyone positions themselves on one of the pictures.
  3. The person who made a decision first starts explaining their choice and hands it over to the next person until everyone has given their feedback.

Retrospective board game | 17

Retrospective games for distributed teams: Eat That! 🍪

Retro game #17 on the online whiteboard

Retro game #17 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint were a meal, what would it be? Have the team choose from the given images and explain their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

One of the many fun icebreaker games for retrospectives:

  1. You give the instructions.
  2. Everyone creates a slip of paper with their name on it (you can also prepare these or create them automatically in the Echometer tool). Now everyone positions themselves on one of the pictures.
  3. The person who made a decision first starts explaining their choice and hands it over to the next person until everyone has given their feedback.

Retrospective Game Online | 18

Scrum Sprint Retrospective Games: Our Sprint Symphony 🎹

Retro game #18 on the online whiteboard

Retro game #18 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint were a song, what would the title be? Let the team choose from the given songs or invent their own titles.

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

One of the more short retrospective games:

  1. You give the instructions.
  2. 1-2 minute time slot: Everyone chooses a song title from the given list of songs (see screenshot of the whiteboard or below) or chooses another title.
    Everyone is free to change the title of a song. For example, someone could change the title "Eye of the tiger" by Survivor to "Eye of the customer" (e.g. because they met the actual customer for the first time).
  3. The person who made a decision first starts explaining their choice and hands it over to the next person until everyone has given feedback.

Possible song titles

  • "Something Just Like This" by The Chainsmokers and Coldplay
  • "I Took a Pill in Ibiza" by Mike Posner
  • "Rolling in the Deep" by Adele
  • “The Twist” by Chubby Checker
  • "Yes Sir, I Can Boogie" by Baccara
  • "Party Rock Anthem" by LMFAO
  • "Bad Romance" by Lady Gaga
  • "Shape of You" by Ed Sheeran
  • "Rock Around the Clock" by Bill Haley & His Comets
  • "Wind of Change" by Scorpions
  • "Silent Night" by Bing Crosby
  • "I Gotta Feeling" by Black Eyed Peas
  • "Uptown Funk" by Mark Ronson (featuring Bruno Mars)
  • "Call Me Maybe" by Carly Rae Jepsen
  • "Time to Say Goodbye" by Andrea Bocelli and Sarah Brightman
  • "I Don't Care" by Ed Sheeran and Justin Bieber
  • Your addition...

Retrospective games for teams | 20

Retrospective Games in Agile: Tangram Style 🔺

Retro game #20 on the online whiteboard

Retro game #20 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

To activate the creative juices in the team, solve a tangram (a small Asian puzzle).

*The game is displayed in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

One of the many great retrospective meeting games:

  1. Share the instructions:
    "This is a digital Tangram, a Chinese puzzle. It has to form a square. Your task is to create this quadrant as a team - and you have 4 minutes to do it."
  2. You as the facilitator should observe the team: Do you recognize patterns in communication that you sometimes notice in daily work? Write them down to address them later.
  3. 5 minute time slot: Ask the team if they have observed any specific behaviors in the team that are interesting to reflect on. Who talked the most? Who talked the least and why?
  4. Optional: Share your own observations. If there are relevant observations and patterns, include them in the second part of the retrospective: Prioritizing feedback and creating measures.

Retrospective Virtual Games | 20

Fun Retro Games Agile: Movie Time 🍿

Retro game #20 on the online whiteboard

Retro game #20 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage

If our last sprint was a movie, what would the title be? Have the team choose from pre-selected movies or invent their own titles.

*The game is shown in the "Icebreaker" step of the retrospective.

Detailed facilitation instructions

A simple, good retrospective game:

  1. You give the instructions.
  2. 1-2 minute time slot: Everyone chooses a film title from the given list of films (see screenshot of the whiteboard or toggle below) or chooses another title.
    Everyone is free to change the title of a film. For example, someone could change the title "Lord of the rings" to "Lord of the bugs".
  3. The person who made a decision first starts explaining their choice and hands it over to the next person until everyone has given feedback.

List of suitable movie titles

  1. Goldfinger
  2. Titanic
  3. Lord of the Rings
  4. Back to the future
  5. Rain Man
  6. Avatar
  7. The Birth of a Nation
  8. Indiana Jones and the Last Crusade
  9. Paranormal Activity
  10. 20,000 Leagues Under the Sea
  11. Furious 7
  12. Gone with the Wind
  13. Doctor Zhivago
  14. Spider-Man: No Way Home
  15. E.T. the Extra-Terrestrial
  16. ...

Aiaiai, that was quite a few games. But we plan to publish even more new retrospective ideas in the future! So feel free to register for our Newsletter or to save this website to your favorites.

By the way, if you want to develop your team holistically, then you also need to improve psychological safety in the team. In this video, our co-founder Christian explains 4 team and one-to-one exercises you can do to increase psychological safety.

Play

Even More Scrum Retro Games?

Seriously, you want even more cool retrospective games ? Okay, more inspiration is probably not such a bad idea.

In that case, you should probably have a look at our 32 kickass retrospective ideas for beginners and professionals. You’ll find some retrospective formats based on games, and other creative retrospective questions that you probably haven’t tried yet in there. There are even some fun agile retrospective games for the different team development phases. 

Otherwise, I recommend searching Google for tastycupcakes Retrospective Games, Geekbot Retrospective Games, or Retrospective Games Miro - that should give you some more material.

In case you are looking for kanban retrospective games, you should check out our Kanban retrospective format look at - that could be something.

Here are a few more specific recommendations:

Retrospective Games Online: Conclusion

If I may give you (as the person responsible for your team) one more piece of advice: take your time to put down good action items . Good action items is a better antidote to retro-fatigue than retros just looking for fun.

Finally, if you are interested in other creative retrospective ideas that are not quite as playful but are still a lot of fun: Check out our post on 54 kickass retrospective ideas . You will enjoy that, too. Have fun!

Blog category

More articles on "Agile Retrospective Ideas"

View all articles in this category
10 Tips for Great Retrospective Action Items incl. Examples

10 Tips for Great Retrospective Action Items incl. Examples

A lot is said in retrospectives - but does your team also derive good measures from them? Here are tips and examples of how to make good measures work in retros!

5 phases of a retrospective alone are not enough: the Double Diamond model

5 phases of a retrospective alone are not enough: the Double Diamond model

Many teams frequently change the format and design of the phases of their retrospective to ensure variety and stimulate the creativity of team members. But what is the decisive factor for a success...

7 Best Retrospective Tools for Easy & Fun Retros in 2025

7 Best Retrospective Tools for Easy & Fun Retros in 2025

Want to jump start a retro with the best retro tool on the market? Learn what makes a good retro tool - and get direct access.

42 Fun & Creative Retrospective Icebreakers breaking any Ice

42 Fun & Creative Retrospective Icebreakers breaking any Ice

Are you looking for unusual icebreakers for the check-in or retrospective check-in methods for your next retrospective? I'm glad to hear that, because a good, interactive check-in or icebreaker can...

54 Fun Retrospective Templates That Spark Fresh Insights

54 Fun Retrospective Templates That Spark Fresh Insights

The best & most fun retrospective ideas: From classics like "Keep Stop Start" to creative methods like the "Spotify Health Check".

When should a sprint retrospective happen?

When should a sprint retrospective happen?

If you just searched Google for "When should sprint retrospectives take place", you probably want one of these two questions answered: - When in the sprint cycle should sprint retrospectives happen...

3 best retrospective questions with online templates

3 best retrospective questions with online templates

You just searched for "3 Retrospective Questions" on Google? Great, then you've come to the right place🎉\ In this article, I want to give you an overview of different retrospective formats that al...

10 Simple & Important Agile Retrospective Ground Rules

10 Simple & Important Agile Retrospective Ground Rules

Agile retrospectives are an essential part of any agile team. They give team members the opportunity to reflect on their work, identify opportunities for improvement, and set goals for the next spr...

What are the top-rated online retrospective software tools for agile (scrum) teams?

What are the top-rated online retrospective software tools for agile (scrum) teams?

The best-rated retrospective software tools (i.e., with the best ratings) are Echometer (4.7/5 - see Echometer G2) and Parabol (4.6/5 - see Parabol G2). This information is based on public user and...

Echometer Newsletter

Don't miss updates on Echometer & get inspiration for agile working