Christian
Christian

4 interactive Icebreaker Games for any Retrospective

Are you in the mood for some fun Icebreaker games for the retrospective? Then you’ve come to the right place. Because we will present some fun, novel and above all effective retrospective games and ideas (See post: The 15 best retrospective games ).

Before we start naming every single icebreaker game for retrospectives, here’s what makes good retro games in a nutshell. Overall, good retrospective ideas have 5 characteristics from our point of view.

  • Interactive: Really good retrospective games are characterized by the fact that each participant has to think or become active in order for the game to be successful. It is even better if every team member speaks at least once. This is especially true for retrospective games in the check-in of the retro (i.e., icebreaker), because the rule of thumb says: If you don’t say anything in the check-in aka icebreaker, you won’t say anything in the entire retro.
  • Teamwork: Good icebreaker games for the retrospective strengthen team spirit. Two simple mechanisms can help with this - especially in the check-in, the icebreaker of the retro. Either they help team members get to know each other better (privately) and thus indirectly strengthen psychological safety in the team (see article: Psychological Safety in Agile Teams ). Or the retrospective methods and games let the team jointly overcome a small challenge - that also promotes team spirit, of course.
  • Positive: In the everyday life of an agile team, there are often enough occasions for stress. For this very reason, the retrospective as a protected space should consciously break out of this pattern. It should basically have the goal of creating a positive mood among team members. This can be achieved, for example, with an icebreaker or a check-in and check-out that puts a smile on team members’ faces. Of course, this does not mean that critical topics should not be addressed; on the contrary, only if successful action items are developed can the good mood be sustainable (See post: 8 Tips for Successful Action Items in Retros ).
  • Adequate: Retrospective Icebreaker games and ideas should be adapted to the maturity level and the current mood of the team. For example, the particularly creative or metaphorical games are more suitable for teams that have already completed many retros (i.e., tend to have a higher maturity level; see also post: 7 tips when the team doesn’t want to do retros anymore ). In addition, a retrospective game, in which the aim sometimes is to make team members laugh, is of course a bad fit if something negative is currently depressing the mood, such as layoffs. 
  • Transition (Optional): Whether the retrospective game is used at the beginning, middle, or end of the retro: It is more professional if it has a concrete reference to the step before and/or after. For example, check-ins or icebreakers are often suitable to get a first feeling for the last agile Scrum Sprint before going into a deeper reflection.

Of course, these features are not mandatory. But they help to select the right retrospective check-ins or icebreakers. By the way, you can find more detailed thoughts on the most important 5 outcomes of a retrospective here: 5 Outcome vs. Output Examples of a Retrospective . So, that’s enough for now. The heading promised you - here are the 4 icebreaker games for retrospectives:

  1. The Last Sprint as a Kitten
  2. Attention: Bad Jokes
  3. Team Health Check Radar
  4. Born to lie

Fresh Retrospective Icebreaker Games & Ideas

Icebreaker games for retrospective

Icebreaker Game 1: The last sprint as a kitten 😻

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 5-15 minutes | Goal: Fun, Icebreaker, Reflection of the Scrum Sprint

The basic idea: This is a classic icebreaker retrospective game for the check-in: It's about capturing the mood regarding the last sprint. The best way to do this is with pictures. In this case, the question is which cute face of a baby cat best summarizes the last sprint.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: In front of you on the Echometer Whiteboard are some pictures of kittens. From the gut, which one best fits the last sprint? The reasons for choosing a picture are relatively irrelevant.
  2. Everyone chooses a picture by creating a sticky on the whiteboard by double-clicking.
  3. Now everyone briefly explains in one to two sentences why they chose the respective kitten. The decision may consciously not be entirely "logical" - it's just about capturing the mood and creating a good discussion atmosphere.
  4. The respective check-in of the team members is neither evaluated nor commented on. At most, something interesting is written down in order to use it again in the later part of the retrospective.
  5. Now we continue with the next phase of the retrospective, the "Data Collection" (To the article: 5 Phases of a Retro Are Not Enough). Alternatively, you can also look at the measures of the last retrospective together (for example in the Echometer tool).

Icebreaker games for retrospective

Icebreaker Game 2: Attention, bad jokes 😉

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 10-20 minutes | Goal: Getting to know each other, team spirit, icebreaker

The basic idea: This game is also used in particular as an icebreaker, with which you can create a good discussion atmosphere or a few laughs. The basic idea is that more or less good jokes are read out loud. Whoever laughs first loses.

Detailed facilitation instructions

You can see the basic idea of this retrospective game well on the online whiteboard above.

  1. In each of the gray boxes there is a joke hidden. If you click on the button below it (visible when you hover over it with the mouse), the joke for the entire team that is online becomes visible. Now read the first joke.

    Of course, you can also deliberately read the joke in an entertaining or very dry way, depending on your own style.
  2. During or after the joke is read, no one on the team is allowed to smile (let alone laugh out loud). Accordingly, everyone should turn on their camera to identify potential losers.
  3. Next, either the moderator can read the next joke. Or, and I would recommend this, one of the team members reads the next joke after it has been revealed by the moderator. In this way, everyone participates, and the likelihood of a laugh is even higher.
  4. You can certainly point out that team members are welcome to read the joke in peace first before reading it out loud (even if other team members may have already seen it).
  5. If you want, you can count who laughs most often or least often and award points based on that. You can simply create a circle as a point in the Echometer Whiteboard.

List of possible jokes

The following jokes have deliberately not been translated, as most of them only work in English. Basically, however, jokes in other languages can be found very quickly by Googling for bad jokes.

  1. What did the fish say when he swam into a wall? Dam.

  2. What do you call a fish with no eyes? A fsh.

  3. What kind of shorts do clouds wear? Thunderwear

  4. There are three types of people in the world: Those who can count and those who can’t.

  5. Did you hear about the Italian chef who died? He pasta-way.

  6. What is Forrest Gump’s email password? 1forrest1. (Run Forrest, Run)

  7. Did you hear about the guy who invented the knock-knock joke? He won the “no-bell” prize.

  8. What is Forrest Gump’s email password? 1forrest1. (Run Forrest, Run)

  9. Two windmills are standing on a wind farm. One asks, “What’s your favorite type of music?” The other says, “I’m a big metal fan.”

  10. I like elephants. Everything else is irrelephant

  11. What’s red and bad for your teeth? A brick.

  12. What do you call a fake noodle? An impasta.

  13. Did you hear the story about the claustrophobic astronaut? He just needed some space.

  14. What do you call an alligator in a vest? An in-vest-igator.

  15. What kind of tea is hard to swallow? Reality.

  16. A man and a giraffe walk into a bar. After a few drinks, the giraffe falls over and dies. The man begins to walk out when the bartender stops him. “Hey, you can’t leave that lyin’ there!” The bartender yells out. The man turns around: “It’s not a lion. It’s a giraffe.”

Icebreaker games for retrospective

Game 3: On the high seas 🐟

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 30-90 minutes | Goal: Reflection of the last Scrum Sprint, data collection

The basic idea: This is a so-called Emoji Retro: Based on the emojis and the questions asked, each team member reflects on the last sprint on the online whiteboard. In this case, we are on the high seas. Various marine animals that we see trigger different associations in us.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: Based on the emojis and the associated questions, each team member reflects on the last Scrum Sprint.
    1. Dolphin: What made you happy?
    2. Shark: What scared you?
    3. Octopus: What confused you?
  2. Ideally, the feedback is first collected individually and anonymously on the whiteboard (for example in Echometer). You can use the timer and set it to 3 minutes, for example, so that this part doesn't take too long. By the way: With Echometer, this part, the "Data Collection," can also take place asynchronously before the retro in the form of a digital survey.
  3. In the next step, each team member individually presents the results and the further phases of the retrospective are continued: Topics are discussed, prioritized using a voting system, and measures are derived (To the article: 5 phases of a retrospective). The Echometer Retro Tool can help you with all of this.

Recommendations from our Retro Tool Idea collection

Within our agile retrospective and health check tool Echometer we have very many Icebreaker games for retrospectives (See website: Comparing the 6 best retrospective tools ). 

That’s why we’ve added 3 more retrospective warm-up games and methods that go in a slightly different direction. Like our Team Health Check or the classic and simple “Mad, Sad, Glad” retrospective method. Have fun trying them out!

Icebreaker game for retrospective

Icebreaker Game 4: The Team Health Check 📈

12. Retro game on whiteboard (Scrum Retro Game ideas)

12. Retro game on whiteboard (Scrum Retro Game ideas)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes

The basic idea: Why don't you do a health check in your team's retrospective? This can be fun, depending on what you ask. Everyone simply indicates (for example, in the Echometer tool) how they rate a particular topic on a scale of 1 to 7!

Detailed facilitation instructions

  1. You choose a series of statements about behaviors that the team thinks it could improve (see second toggle below). These are, for example, the things asked in the Spotify Health Check.
  2. Of course, you can modify these questions and make some of them funnier or more creative.
  3. Everyone indicates how much they agree with these statements on the Echometer scale from 1 to 7.
  4. The results are shown in the graph. Now everyone is asked to explain the results:
    "How do you personally explain the highest level of agreement? And the lowest voting?"
  5. Once you have gone through all the points of the Health Check and discussed them, continue with the typical 5 phases of an agile retrospective.
  6. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion at this point.
  7. Prioritization: Each team member has 3 digital points to vote. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that received the most votes. Would you like to write down an action item?
  9. Actions: Name a specific person who is responsible for this action. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our post 7 Tips for Good Measures).

List of appropriate statements

  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working suits us perfectly.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work early with stakeholders to get feedback as quickly as possible.

  6. Every member of the development team is appropriately involved in the sprint plannings.
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We appreciate it when someone shows courage.
  9. Respect: We value each other's ideas, even if we disagree.
  10. Commitment: Each team member is committed to keeping promises.
  11. Focus: We do not allow ourselves to be distracted from pursuing the sprint goal.
  12. Openness: We are open to constructive feedback and can grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

Retrospective Icebreaker Game

Icebreaker Game 5: Born to Lie 🙂

1. Retro game on online whiteboard

1. Retro game on online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams

The basic idea: Everyone on the team marks two places on a map of the world - and explains why they were born there. The person was really born in one of the places. The other place is a lie.

Detailed facilitation instructions

  1. Each team member marks the place where they were born and another place (if necessary on a digital whiteboard, see above).
  2. Timebox 5 minutes: The team member then comes up with an explanation for both places as to why they were born there.

    For example, Julia Rodriguez might say the following:
    A) As you all know, I was born just around the corner in New York. That's why I'm working here and visiting my family every weekend.
    B) As you all know, my last name is Rodriguez. I'm actually from Mexico, where I was born 39 years ago. My family moved to the USA shortly after my birthday because my father started working here.
    Sounds both logical - which fact is true?

  3. 1 minute timebox per person: The explanation for the two places is given one after the other. After a person has told the truth and a lie, everyone on the team guesses which place is the real place of birth.
  4. In the end, you can delete the "lies" from the map - and you have a beautiful map with the team's places of origin, which you might even be able to save on your shared team page.
Retrospective Warm Up Game

Retrospective Warm Up Game

The "Mad Sad Glad" retrospective method is one of the classics of retrospective methods. It mentions three emotions that help to analyze the last sprint. This retrospective idea does not take place on an Echometer whiteboard, but on an Echometer Retro Board with 3 columns (see article: 6 Retrospective Boards in comparison).

  • Mad: What made you angry?
  • Sad: What made you sad?
  • Glad: What made you happy?

So, that’s it for the presentation of the 4 Icebreaker games for the retrospective. But is that all? No, it isn’t.

Retrospective ideas, icebreakers & games in our blog.

As mentioned, we have many more retrospective warm-up games and ideas both on our website and within our Echometer tool. 

If you’re particularly interested in Retrospective icebreaker games, you should definitely check out our post with the 15 best games (See article: The 15 best Retrospective games ).

Post: 15 Best Retrospective Games

Often it is the right questions that are decisive for the quality of a retrospective. That’s why we’ve also created a detailed post with classic, new and creative retrospective questions. These focus in particular on the second phase of the retrospective, “Gathering Data”, not on the check-in or icebreaker or the check-out (To the article: 54 fun retrospective ideas for beginners & professionals ).

Last but not least, I would like to point out that you can usually find the mentioned Retrospective icebreaker games in our Retrospective and Health Check Tool Echometer. Some of them are listed as whiteboard templates, others as retrospective boards (i.e. a retrospective board is used). You can access our tool right here without logging in:

Retrospective Warm-Up Game: Conclusion

Fun in agile Scrum retrospectives and icebreakers is good and useful and hopefully this post has given you some inspiration… But to improve Scrum Sprints process-wise sustainably, “fun” is not enough.

If I may give you, as the person responsible for your team, one more recommendation: take your time in your Sprint Retro to derive good action items (post: 8 Tips for Great Action Items in Retros ). Good action items are a better remedy against “retro fatigue” than retros that are only about fun.

A good retrospective tool will not only help you have fun in agile retrospectives. It will also help you timebox well and derive the right action items. If you’re still looking for such a tool, check out our post: Comparing the 7 best retrospective tools .

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