Christian
Christian

6 Retrospective Games Ideas for ambitious Agile Teams

Are you looking for some really good retrospective game ideas? Then you’ve arrived at the right place. Because we will present (here and in many other posts) fun, novel and above all effective retrospective games ideas (See post: The 15 best retrospective games ).

Before we start with our 6 retrospective game ideas, here in a nutshell what actually makes good retro games. In our view, good retrospective formats have 5 characteristics.

  • Interactive: Really good retrospective games are characterized by the fact that each participant has to think or become active in order for the game to be successful. It is even better if every team member speaks at least once. This is especially true for retrospective games in the check-in of the retro (i.e., icebreaker), because the rule of thumb says: If you don’t say anything in the check-in aka icebreaker, you won’t say anything in the entire retro.
  • Teamwork: Good retrospective game ideas strengthen team spirit. Two simple mechanisms can help with this - especially in the check-in, the icebreaker of the retro. Either they help team members get to know each other better (privately) and thus indirectly strengthen psychological safety in the team (see article: Psychological Safety in Agile Teams ). Or the retrospective methods and game ideas let the team jointly master a small challenge - that also naturally promotes team spirit.
  • Positive: In the everyday life of an agile team, there are often enough occasions for stress. For this very reason, the retrospective as a protected space should consciously break out of this pattern. It should basically have the goal of creating a positive mood among team members. This can be achieved, for example, with an icebreaker or a check-in and check-out that puts a smile on team members’ faces. Of course, this does not mean that critical topics should not be addressed; on the contrary, only if successful action items are developed can the good mood be sustainable (See post: 8 Tips for Successful Action Items in Retros ).
  • Adequate: Ideas for retrospective games should be adapted to the maturity level and the current mood of the team. For example, the particularly creative or metaphorical games are more suitable for teams that have already had many retros (i.e., tend to have a higher maturity level; See also article: 7 tips when the team doesn’t want to do retros anymore ). In addition, a retrospective game, in which the aim sometimes is to make team members laugh, is of course a bad fit if something negative is currently depressing the mood, such as layoffs. 
  • Transition (Optional): Whether the retrospective game is used at the beginning, middle, or end of the retro: It is more professional if it has a concrete reference to the step before and/or after. For example, check-ins or icebreakers are often suitable to get a first feeling for the last agile Scrum Sprint before going into a deeper reflection.

Of course, these properties are not mandatory. But they help to choose the right retrospective check-ins or icebreakers. So, that’s enough now. The headline promised you - here are the 6 retrospective game ideas for agile teams:

  1. The sprint as a frog
  2. Funny Friedhelm: New names
  3. Wow, Wondering, Worried
  4. Team Health Check Radar
  5. Born to lie
  6. The Mad Sad Glad Retro

New Retrospective Games & Ideas

Retrospective games ideas

Game 1: The sprint as a frog 🐸

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 5-15 minutes | Goal: Fun, Icebreaker, Reflection of the Scrum Sprint

The basic idea: This is a classic icebreaker retrospective game for the check-in: It's about capturing the mood regarding the last sprint. The best way to do that is through pictures. In this case, the question is which pose of a frog best summarizes the last sprint.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: In front of you on the Echometer whiteboard are some pictures of a frog. Off the top of your head, which one best fits the last sprint? The reasons for choosing a picture don't really matter.
  2. Everyone chooses a picture by creating a sticky on the whiteboard by double-clicking.
  3. Now everyone briefly explains in one or two sentences why they chose the respective picture. The decision does not have to be "logical" - it is about capturing the emotional state and creating a good atmosphere for discussion.
  4. The respective check-in of the team members is neither evaluated nor commented on - but of course laughing is allowed. At most, something interesting is written down in order to use it again in the later part of the retrospective.
  5. Now we continue with the next phase of the retrospective, the "Data Collection" (To the article: 5 Phases of a Retro Are Not Enough). Alternatively, you can also look at the measures of the last retrospective together (for example in the Echometer tool).

Retrospective games ideas

Game 2: Funny Friedhelm - New Names 📛

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 10-20 minutes | Goal: Getting to know each other, team spirit, icebreaker

The basic idea: This game also serves in particular as an icebreaker, with which one can create a good atmosphere for discussion or a few laughs. Your own name is supplemented by a creative adjective and an animal - and suddenly every person in the team seems a little more like an approachable fellow human being.

Detailed facilitation instructions

You can see the basic idea of this retrospective game well on the online whiteboard above, including some examples:

  1. First, everyone writes their own name on the Echometer whiteboard. You can create stickies by double-clicking.
  2. Now add an adjective to your name that starts with the same letter as your name. If my name is Christian, I could write "The Chameleon Christian," for example. Now add another adjective, which of course also starts with this letter, to form a nice alliteration. In my case, for example: The Charismatic Chameleon Christian.
  3. Optionally, you can add something to this addition to your own name, but you don't have to. As I said, the point here is more to create a smile in the room and perhaps to find a new nickname that will survive the next Scrum sprint.

Retrospective games ideas

Game 3: Wow, Wondering, Worried 😱

Retro game on the online whiteboard

Retro game on the online whiteboard

Duration: 30-90 minutes | Goal: Reflection of the last Scrum Sprint, data collection

The basic idea: This is a so-called Emoji Retro: Based on the emojis and the questions asked, each team member reflects on the last sprint on the online whiteboard. In this case, it's all about three English Ws: Wow, Wondering, Worried.

Detailed facilitation instructions

  1. As a moderator, you explain the rules to each team member: Based on the emojis and the associated questions, each team member reflects on the last Scrum sprint.
    1. Wow: What caused a "wow" effect for you in the last sprint? It can be both negative and positive.
    2. Wondering: What did you have to think about, were you surprised, were you amazed?
    3. Worried: What worried you or is currently worrying you?
  2. Optimally, the feedback is first collected individually and anonymously on the whiteboard (for example in Echometer). You can use the timer and set it to 3 minutes, for example, so that this part doesn't take too long. By the way: With Echometer, this part, the "data collection," can also take place asynchronously before the retro in the form of a digital survey.
  3. In the next step, each team member individually presents the results and the further phases of the retrospective are continued: Topics are discussed, prioritized with the help of a voting and measures are derived (To the article: 5 Phases of a Retrospective). The Echometer Retro Tool can help you with all of this.

Recommendations from our Retro Tool Idea collection

Within our agile retrospective and health check tool Echometer we have a lot of retrospective game ideas and formats (See website: Comparing the 6 best retrospective tools ). 

That’s why we’ve added 3 more retrospective games and methods that go in a slightly different direction. Like our Team Health Check, for example, or the classic and simple “Mad, Sad, Glad” retrospective method. Have fun trying them out!

Retrospective games ideas

Remote Retrospective Game 4: The Team Health Check 📈

12. Retro game on whiteboard (Scrum Retro Game ideas)

12. Retro game on whiteboard (Scrum Retro Game ideas)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes

The basic idea: Why don't you do a health check in your team's retrospective? It can be fun, depending on what you ask. Everyone simply indicates (for example, in the Echometer tool) how they rate a certain topic on a scale of 1 to 7!

Detailed facilitation instructions

  1. You select a range of statements about behaviors that you think the team could improve (see below, second toggle). These are e.g. the things that are asked in the Spotify Health Check.
  2. Of course, you can modify these questions and make some of them funnier or more creative.
  3. Everyone indicates how much they agree with these statements on the Echometer scale from 1 to 7.
  4. The results are displayed in the graphic. Now everyone is asked to explain the results:
    "From your personal point of view, how do you explain the highest approval? And the lowest voting?"
  5. When you have gone through all the points of the Health Check and discussed them, you continue with the typical 5 phases of an agile retrospective.
  6. Explain thoughts: After everyone is done with this part, everyone shares their thoughts (and notes) in turn. There is no discussion yet at this point.
  7. Prioritization: Each team member has 3 digital points to vote on. Now put the points where you see a need for improvement.
  8. Discussion: Discuss the areas that receive the most votes. Would you like to write down a measure?
  9. Measures: Name a specific person who is responsible for this measure. I recommend not recording more than 3 measures - focus on quality rather than quantity (more on this in our post 7 tips for good measures).

List of appropriate statements

  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working suits us perfectly.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work with stakeholders early in order to get feedback as quickly as possible.

  6. Every member of the development team is adequately involved in the sprint plannings.
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We value it when someone shows courage.
  9. Respect: We value each other's ideas, even if we disagree.
  10. Commitment: Each team member strives to keep promises.
  11. Focus: We don't get distracted from pursuing the sprint goal.
  12. Openness: We are open to constructive feedback and can grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

Retrospective games ideas

Remote Retrospective Game 5: Born to lie 🙂

1. Retro game on online whiteboard

1. Retro game on online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams

The basic idea: Everyone on the team marks two locations on a map of the world - and explains why they were born there. The person was actually born in one of the places. The other place is a lie.

Detailed facilitation instructions

  1. Each team member marks the place where they were born and another place (if necessary on a digital whiteboard, see above).
  2. Timebox 5 minutes: Then the team member comes up with an explanation for both places why they were born there.

    For example, Julia Rodriguez could say the following:
    A) As you all know, I was born just around the corner in New York. That's why I work here and visit my family every weekend.
    B) As you all know, my family name is Rodriguez. I actually come from Mexico, where I was born 39 years ago. My family moved to the USA shortly after my birthday because my father started working here.
    Both sound logical - which fact is true?

  3. 1 minute timebox per person: The explanation for the two places is given one after the other. After one person has told the truth and a lie, everyone on the team guesses which place is the real birthplace.
  4. In the end, you can delete the "lies" from the map - and you have a beautiful map with the places of origin of the team, which you may even be able to save on your shared team page.
Ideas for Retrospective Games

Ideas for Retrospective Games

The "Mad Sad Glad" retrospective method is one of the classics of retrospective methods. Three emotions are mentioned that help to analyze the last sprint. This retrospective idea does not take place on an Echometer Whiteboard, but on an Echometer Retro Board with 3 columns (see article: 6 retrospective boards in comparison).

  • Mad: What made you angry?
  • Sad: What made you sad?
  • Glad: What made you happy?

So, that’s it for the introduction of the 6 retrospective games. But is that all? No, it is not.

Retrospective games & ideas in our blog

As I said, we have many more retrospective game ideas and methods both on our website and within our Echometer tool. If you are particularly interested in retrospective games, you should definitely check out our post with the 15 best games (See article: The 15 best Retrospective games ).

Post: 15 Best Retrospective Games

Often it is the right questions that are decisive for the quality of a retrospective.That’s why we have also created a detailed post with classic, new and creative retrospective questions.These focus in particular on the second phase of the retrospective, “Data Collection”, not on the check - in or the icebreaker or the check - out (To the article: 54 fun retrospective ideas for beginners & professionals ).

Last but not least, I would like to point out that you can usually also find the retrospective game ideas mentioned in our Retro and Health Check Tool Echometer.Some of them are listed there as a whiteboard template, some as a direct retrospective method (i.e. a retrospective board is then used). You can access our tool here without logging in and get an overview:

Retrospective games ideas: Conclusion

Fun in agile Scrum retrospectives and icebreakers is good and useful and hopefully this post has given you some inspiration… But to improve Scrum Sprints process-wise sustainably, “fun” is not enough.

If I may give you one more thing as the person responsible for your team: Take your time in your sprint retro to derive good measures (Article: 8 Tips for Great Action Items in Retros ). Good action items are a better remedy against “retro fatigue” than retros that are only about fun.

A good retrospective tool not only helps you have fun in the retro, but also with good timeboxing and the right measures. If you are still looking for one, check out our post: Comparing the 7 best retrospective tools .

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