3 retrospective methods online: playful and creative!
Do you want your boss to love you? Well, then increase the performance of your team! Go from being an average car to being an explosive rocket.
How? Download my free and science based eBook on " Reaching team flow in 12 easy steps " and take is seriously. But now let's get to the actual topic of this text.
It is not an easy thing. Finding fun, interactive and value-adding retrospective methods online is no easy task. That you can do online with your team.
Escape your daily routine
As a Scrum Master and psychologist, the retrospective methods that bring team members out of their daily grind are particularly valuable to me. These let you look at things from a different perspective.
That’s why I’ve summarized 3 retrospective methods online here. The three are a little different, a little unusual. But - they work in the online context!
Online Retrospective Methods 1: Taboo
The first method here is probably the best way to check in. A check-in that focuses on the fun factor, as well as stimulates thought and reflection.
Some probably know this game: Taboo.
The principle is simple. One person from the team - for example Max - explains a term verbally. The rest of the team has to guess which term Max is explaining.
There is one point for the team, for every correctly guessed term. You could therefore divide your team into two sub-teams that compete against each other.
The difficulty comes from the rule that Max may not use certain other terms that are closely related to that word.
For example, if Max has to explain the word “sprint,” he may not use the following words: 2 weeks, Scrum, period, 100m, fast.
If he does use one of these words - oops! Then the team doesn’t get a point and you have to explain the next word.
The steps
Here’s how I would design this game as an online retrospective method.
Step 1
You should think of terms from the position of a Scrum Master, Agile Coach, Product Owner, Manager or generally as a facilitator - terms that could be used to prepare the team for later topics of the retrospective.
The terms can be relatively general, related to the context of teams, or they can relate to “softer” factors such as communication or error culture, whichever themes were the most noticeable in the last sprint.
I have recorded 10 ideas for you here - from the areas of “Sprint” and “Meta-topics.”
Before the colon is the term that needs to be explained. After that are the words that you can’t use in the explanation. You are welcome to add some - depending on the language used by your team.
Daily: 15 minutes, team members, every day/daily, communication…
Scrum Master: supervisor, manager, retrospective, impediment, specialist
Continuous improvement: better, worse, permanent, reflection, measure, regular
Sprint review: review, 2 weeks, scrum, period, review
Definition of done: done, goal, ticket, sprint, review
Bug: bug, software, insect, system, develop, program
Error: wrong, right, problem, culture, cost
Gratitude: work, earn, positive, helpful, feeling
Communication: speaking, talking, conversation, information, exchange
Team: group, system, we, people, people
In any case, it is recommended that you also think specifically about the right topics that fit your last sprint.
Additionally, you can think of which terms should not be mentioned in this context.
Step 2
Within the retrospective, it will now be a bit complicated at the beginning. You have to communicate the terms to one person in the team. However, the others must not perceive the terms. Ideally, you can simply send them to the person privately in writing via chat.
Alternatively, you can also ask everyone to look away or only participate with audio. You can start explaining during this time.
If you have formed two teams, it would of course be sufficient if half of you switched off your video function or looked away from your screens.
Step 3
As a Scrum Master, you time, for example for 40 seconds, for a person to explain.
You also need to check that the person explaining is not using the forbidden terms.
Step 4
Either when all of your pre-defined terms have been explained, or when everyone has had their turn, the game will end. Whoever explains the most terms (team or individual) wins.
If you are more interested in the fun factor and less in reflecting on the right terms …
You can also just use pre-made terms. You can do online taboo, and play for example via this link . You would then only have to share your screen with a specific person or team.
Let’s get to the next online retrospective method.
Online Retrospective Methods 2: Online Retro Tools
Why not use what’s already there? There are tons of tools out there that can help you find and run retrospective methods online. They are designed for exactly this purpose, and many of them are free.
I am thinking of, for example, Retrium Board and Funretro. One thing you should note is that these are tools from America, where you should be careful regarding the issue of data protection.
My personal favorite is obvious.
Because … I had a strong feeling that you can get a lot more out of retro tools, I teamed up with a software developer and business economist, and developed our own retrospective tool together.
It’s called Echometer. The focus of our tool is to provide interactive and playful support, especially from a psychological perspective, when designing your retro. Here it is compared to other remote retro tools.
Comparison of remote retro tools
Brief comparison of the retro tools (excerpt):
- Interactive design of retrospectives: Echometer ✅, Retrium ✅, Team Retro ✅, Fun Retro ✅, Parabol ✅.
- Automatic summary of retros: all tools mentioned ✅.
- Moderation support (check-in generator etc.): Echometer ✅, Retrium ✅, Team Retro ⚠️, Fun Retro ❌, Parabol ⚠️.
- Team templates for every level of maturity: Echometer ✅, Retrium ⚠️, Team Retro ⚠️, Fun Retro ❌, Parabol ❌.
- Continuous tracking of measures (retro to retro): Echometer ✅, Retrium ⚠️, Team Retro ⚠️, Fun Retro ❌, Parabol ✅.
- Measurability of team development over time: Echometer ✅, Retrium ⚠️, Team Retro ✅, Fun Retro ❌, Parabol ❌.
- Collect feedback in advance for the retro: Echometer ✅, Parabol ✅, remaining tools ❌.
- Cross-team KPIs: Echometer ✅, other ❌.
- Item pool with psychological nudges (food for thought): Echometer ✅, other ❌.
- Data protection (developed and hosted in Germany): Echometer ✅, other ❌.
You can conduct a retrospective with our tool without anyone having to register by the way ⏫
Simply follow this button to open your first retrospective, choose your retrospective questions and invite the team via link:
There are more than 30 kickass retrospective ideas available (still growing, no worries).
If you are still unsure, feel free to check out the remote agile coach Holger’s experiences with our tool .
Retrospective Methods Online 3: Black Stories - Remote Edition
The next of these online retrospective methods really stimulates creativity, and will surely also make one or two of you laugh.
It is also particularly suitable for a fun online check-in, inviting you to a creative session.
By this, we mean black stories.
What are black stories?
Black Stories are basically yes-no puzzles. As a group, you have to guess - based on minimal information - what has happened. And typically… something terrible has happened. Which is why it black story.
For this game, you may only ask yes-no questions.
An example of a black story: A diver lies dead in an office. What happened? (For the
The best way would be, much like the first method, if you adapt it to your everyday working life. Here are four ideas of what kind of black stories to use online and in the office.
- After the last sprint, Johannes fell motionless into a hole of darkness.
- Explanation: Johannes is a Lego figure. It was used in the Lego Series Play in a practice sprint to teach beginners the Scrum Framework. After the sprint, Johannes landed back in the Lego box. The box is completely sealed - a hole of darkness.
- A diver lies dead in the office building. What happened?
- Explanation: The diver was picked up by a firefighting plane during a forest fire during a diving excursion. The water was accidentally released over the office building right next to the forest - and not over the forest itself.
- Two Product Owners (or Agile Coaches, Scrum Masters, CEOs …) find a tube in a meadow. Both look into the opposite ends. The tube is not particularly long, not clogged and straight. Nevertheless, the two cannot see each other. Why?
- They are look into the tube at different times.
- (For football fans) After a physical argument, a duel is held. One of the duelists is hit in the head by a shot. The victim remains unharmed and is even happy about being hit. Why?
- It is a foul followed by a penalty. The goalkeeper stops the ball with his head and is happy to have prevented a goal.
The steps
I recommend the following steps in order to optimally use a black story for your online retrospective.
- To begin your online retrospective, you share the puzzle.
- Anyone on the team can ask a yes-no question. For example: did the whole thing happen at night?
If the answer is no, the next person asks a question.
As facilitator, you would usually be the only one who knows the right answer.
Theoretically, you could also form two teams and compete against each other (with two different Black Stories). Whoever solves a puzzle first in terms of time - or with fewer questions - wins.
The advantage with two teams: You usually have a lot of fun just listening to how the opposing team’s current solution hypotheses are going in the wrong direction…
- The game can end when the term is guessed. Or, for the purpose of timeboxing: You stipulate that only 10 questions can be asked in total.
Then the team also has to come up with a clever question strategy - always a good exercise.
Or, you can specify that the game only lasts 10 minutes.
The nice thing about the game is certainly that you can still play when there are too many players or large groups can play - more for this use case blog article regarding exactly this .
Conclusion & even more tips
It’s not so easy to have a good online retrospective. Hopefully one of these three different approaches here met your taste.
If you are searching for fun retrospective ideas, check out our post on 54 Kickass Retrospective Ideas for Agile Teams (including the Mario Kart Retro & the Team Morale Health Check).
By the way, one of the best methods of sustainably developing the agile mindset of team members is to implement an agile health check. Our free team health check kit can help you ask the right questions - just click through.